| buildViewMatrix(const Vector3 &pos, const Vector3 &dir, const Vector3 &up) const | Ogre::FocusedShadowCameraSetup | [protected] |
| calculateB(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_bodyB) const | Ogre::FocusedShadowCameraSetup | [protected] |
| calculateLVS(const SceneManager &sm, const Camera &cam, const Light &light, const AxisAlignedBox &sceneBB, PointListBody *out_LVS) const | Ogre::FocusedShadowCameraSetup | [protected] |
| calculateShadowMappingMatrix(const SceneManager &sm, const Camera &cam, const Light &light, Matrix4 *out_view, Matrix4 *out_proj, Camera *out_cam) const | Ogre::FocusedShadowCameraSetup | [protected] |
| FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | |
| getLSProjViewDir(const Matrix4 &lightSpace, const Camera &cam, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | [protected] |
| getNearCameraPoint_ws(const Matrix4 &viewMatrix, const PointListBody &bodyLVS) const | Ogre::FocusedShadowCameraSetup | [protected] |
| getShadowCamera(const SceneManager *sm, const Camera *cam, const Viewport *vp, const Light *light, Camera *texCam) const | Ogre::FocusedShadowCameraSetup | [virtual] |
| getUseAggressiveFocusRegion() const | Ogre::FocusedShadowCameraSetup | |
| mBodyB | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
| mLightFrustumCamera | Ogre::FocusedShadowCameraSetup | [protected] |
| mLightFrustumCameraCalculated | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
| mPointListBodyB | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
| mPointListBodyLVS | Ogre::FocusedShadowCameraSetup | [mutable, protected] |
| msLightSpaceToNormal | Ogre::FocusedShadowCameraSetup | [protected, static] |
| msNormalToLightSpace | Ogre::FocusedShadowCameraSetup | [protected, static] |
| mTempFrustum | Ogre::FocusedShadowCameraSetup | [protected] |
| mUseAggressiveRegion | Ogre::FocusedShadowCameraSetup | [protected] |
| setUseAggressiveFocusRegion(bool aggressive) | Ogre::FocusedShadowCameraSetup | |
| transformToUnitCube(const Matrix4 &m, const PointListBody &body) const | Ogre::FocusedShadowCameraSetup | [protected] |
| ~FocusedShadowCameraSetup(void) | Ogre::FocusedShadowCameraSetup | [virtual] |
| ~ShadowCameraSetup() | Ogre::ShadowCameraSetup | [virtual] |
Copyright © 2000-2005 by The OGRE Team

This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Mon Jun 16 12:53:34 2008