#include "OgrePrerequisites.h"#include "OgreIteratorWrappers.h"#include "OgreMaterial.h"#include "OgreTechnique.h"#include "OgrePass.h"#include "OgreRadixSort.h"Go to the source code of this file.
Namespaces | |
| namespace | Ogre |
Classes | |
| struct | Ogre::RenderablePass |
| Struct associating a single Pass with a single Renderable. More... | |
| class | Ogre::QueuedRenderableVisitor |
| Visitor interface for items in a QueuedRenderableCollection. More... | |
| class | Ogre::QueuedRenderableCollection |
| Lowest level collection of renderables. More... | |
| struct | Ogre::QueuedRenderableCollection::PassGroupLess |
| Comparator to order pass groups. More... | |
| struct | Ogre::QueuedRenderableCollection::DepthSortDescendingLess |
| Comparator to order objects by descending camera distance. More... | |
| struct | Ogre::QueuedRenderableCollection::RadixSortFunctorPass |
| Functor for accessing sort value 1 for radix sort (Pass). More... | |
| struct | Ogre::QueuedRenderableCollection::RadixSortFunctorDistance |
| Functor for descending sort value 2 for radix sort (distance). More... | |
| class | Ogre::RenderPriorityGroup |
| Collection of renderables by priority. More... | |
| class | Ogre::RenderQueueGroup |
| A grouping level underneath RenderQueue which groups renderables to be issued at coarsely the same time to the renderer. More... | |
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Last modified Mon Jun 16 12:48:58 2008