#include "OgrePrerequisites.h"#include "OgreMaterial.h"#include "OgreBlendMode.h"#include "OgreTextureUnitState.h"#include "OgreGpuProgram.h"#include "OgreStringVector.h"Go to the source code of this file.
Namespaces | |
| namespace | Ogre |
Classes | |
| struct | Ogre::MaterialScriptProgramDefinition |
| Struct for holding a program definition which is in progress. More... | |
| struct | Ogre::MaterialScriptContext |
| Struct for holding the script context while parsing. More... | |
| class | Ogre::MaterialSerializer |
| Class for serializing Materials to / from a .material script. More... | |
Typedefs | |
| typedef bool(* | Ogre::ATTRIBUTE_PARSER )(String ¶ms, MaterialScriptContext &context) |
| Function def for material attribute parser; return value determines if the next line should be {. | |
Enumerations | |
| enum | Ogre::MaterialScriptSection { Ogre::MSS_NONE, Ogre::MSS_MATERIAL, Ogre::MSS_TECHNIQUE, Ogre::MSS_PASS, Ogre::MSS_TEXTUREUNIT, Ogre::MSS_PROGRAM_REF, Ogre::MSS_PROGRAM, Ogre::MSS_DEFAULT_PARAMETERS, Ogre::MSS_TEXTURESOURCE } |
| Enum to identify material sections. More... | |
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Last modified Mon Jun 16 12:48:58 2008