#include "OgrePrerequisites.h"#include "OgreSingleton.h"#include "OgrePixelFormat.h"#include "OgreTexture.h"#include "OgreIteratorWrappers.h"Go to the source code of this file.
Namespaces | |
| namespace | Ogre |
Classes | |
| struct | Ogre::ShadowTextureConfig |
| Structure containing the configuration for one shadow texture. More... | |
| class | Ogre::ShadowTextureManager |
| Class to manage the available shadow textures which may be shared between many SceneManager instances if formats agree. More... | |
Typedefs | |
| typedef std::vector < TexturePtr > | Ogre::ShadowTextureList |
| typedef std::vector < ShadowTextureConfig > | Ogre::ShadowTextureConfigList |
| typedef ConstVectorIterator < ShadowTextureConfigList > | Ogre::ConstShadowTextureConfigIterator |
Functions | |
| _OgreExport bool | Ogre::operator== (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
| _OgreExport bool | Ogre::operator!= (const ShadowTextureConfig &lhs, const ShadowTextureConfig &rhs) |
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Last modified Mon Jun 16 12:48:59 2008