#include <OgreCompositorInstance.h>
Public Member Functions | |
| virtual | ~RenderSystemOperation () |
| virtual void | execute (SceneManager *sm, RenderSystem *rs)=0 |
| Set state to SceneManager and RenderSystem. | |
A render target operation does special operations between render queues like rendering a quad, clearing the frame buffer or setting stencil state.
Definition at line 80 of file OgreCompositorInstance.h.
| virtual Ogre::CompositorInstance::RenderSystemOperation::~RenderSystemOperation | ( | ) | [virtual] |
| virtual void Ogre::CompositorInstance::RenderSystemOperation::execute | ( | SceneManager * | sm, | |
| RenderSystem * | rs | |||
| ) | [pure virtual] |
Set state to SceneManager and RenderSystem.
Copyright © 2000-2005 by The OGRE Team

This work is licensed under a Creative Commons Attribution-ShareAlike 2.5 License.
Last modified Mon Jun 16 12:49:25 2008