#include <OgreStaticGeometry.h>
Public Types | |
| typedef std::map < String, MaterialBucket * > | MaterialBucketMap |
| Lookup of Material Buckets in this region. | |
| typedef MapIterator < MaterialBucketMap > | MaterialIterator |
| Iterator over the materials in this LOD. | |
Public Member Functions | |
| LODBucket (Region *parent, unsigned short lod, Real lodDist) | |
| virtual | ~LODBucket () |
| Region * | getParent (void) |
| ushort | getLod (void) const |
| Get the lod index. | |
| Real | getSquaredDistance (void) const |
| Get the lod squared distance. | |
| void | assign (QueuedSubMesh *qsm, ushort atLod) |
| Assign a queued submesh to this bucket, using specified mesh LOD. | |
| void | build (bool stencilShadows) |
| Build. | |
| void | addRenderables (RenderQueue *queue, uint8 group, Real camSquaredDistance) |
| Add children to the render queue. | |
| MaterialIterator | getMaterialIterator (void) |
| Get an iterator over the materials in this LOD. | |
| void | dump (std::ofstream &of) const |
| Dump contents for diagnostics. | |
Protected Attributes | |
| Region * | mParent |
| Pointer to parent region. | |
| unsigned short | mLod |
| LOD level (0 == full LOD). | |
| Real | mSquaredDistance |
| distance at which this LOD starts to apply (squared) | |
| MaterialBucketMap | mMaterialBucketMap |
| Lookup of Material Buckets in this region. | |
| QueuedGeometryList | mQueuedGeometryList |
| Geometry queued for a single LOD (deallocated here). | |
Definition at line 301 of file OgreStaticGeometry.h.
| typedef std::map<String, MaterialBucket*> Ogre::StaticGeometry::LODBucket::MaterialBucketMap |
| virtual Ogre::StaticGeometry::LODBucket::~LODBucket | ( | ) | [virtual] |
| Region* Ogre::StaticGeometry::LODBucket::getParent | ( | void | ) |
Definition at line 320 of file OgreStaticGeometry.h.
| ushort Ogre::StaticGeometry::LODBucket::getLod | ( | void | ) | const |
| Real Ogre::StaticGeometry::LODBucket::getSquaredDistance | ( | void | ) | const |
| void Ogre::StaticGeometry::LODBucket::assign | ( | QueuedSubMesh * | qsm, | |
| ushort | atLod | |||
| ) |
Assign a queued submesh to this bucket, using specified mesh LOD.
| void Ogre::StaticGeometry::LODBucket::build | ( | bool | stencilShadows | ) |
Build.
| void Ogre::StaticGeometry::LODBucket::addRenderables | ( | RenderQueue * | queue, | |
| uint8 | group, | |||
| Real | camSquaredDistance | |||
| ) |
Add children to the render queue.
| MaterialIterator Ogre::StaticGeometry::LODBucket::getMaterialIterator | ( | void | ) |
Get an iterator over the materials in this LOD.
| void Ogre::StaticGeometry::LODBucket::dump | ( | std::ofstream & | of | ) | const |
Dump contents for diagnostics.
Region* Ogre::StaticGeometry::LODBucket::mParent [protected] |
unsigned short Ogre::StaticGeometry::LODBucket::mLod [protected] |
distance at which this LOD starts to apply (squared)
Definition at line 312 of file OgreStaticGeometry.h.
Geometry queued for a single LOD (deallocated here).
Definition at line 316 of file OgreStaticGeometry.h.
Copyright © 2000-2005 by The OGRE Team

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Last modified Mon Jun 16 12:54:07 2008